CDAE 231 Applied
Computer Graphics Fall 2007 11:00 12:15 T R WATERMAN
113T
Instructor:
Professor Petrillo
Office hours: Wednesday 10-12, or by appointment.
004B Morrill Hall
Tel.
656-0646 email: jane.petrillo@uvm.edu
Course description: This course focuses on
the use of the computer for print design and pre-press production process.
Beginning to advanced design problems will be assigned as skills are acquired
in each program. Three packages of current and popular design software will be
used to create solutions.
Objectives:
1.
To understand the effects and creative potential of the computer as
a tool for design
2.
To learn and explore a range of software applications to develop design
solutions
3.
To learn basic computer terminology, especially in the design context
Attendance: This class will require
time spent on projects outside of class. Please plan accordingly and use your
computer lab time effectively.
Check
the classroom schedule online at the CIT site. (http://www.uvm.edu/ets/computers/#Use%20a%20computer) There are some units in the main lab
that have the necessary software as well.
Any athletes with away days in their competition schedules
must provide their schedules to the instructor in the first 2 weeks of class.
Religious Holidays: Students have the right to practice
the religion of their choice. Each semester students should submit in writing
to their instructors by the end of the second full week of classes their
documented religious holiday schedule for the semester. Faculty must permit
students who miss work for the purpose of religious observance to make up this
work.
I
send out information via UVM email, so students must make sure to have access
to their UVM account and to check it periodically.
This
is a 200 level class. Prerequisites are some design and computer experience.
You may miss information and training instruction if you arrive late or leave
early. We will be doing many exercises in class in order to learn the software.
If you miss class, please contact another student to find out/make up what you
missed and check with me as well. It is your responsibility to do so.
Please help each other as much as possible – itÕs a good way to review
things for yourself as well.
Respect
the lab. Don't bring in food or drink, as there can be accidents that ruin the
equipment for everyone. Clean up any paper, etc... before you leave. CHECK THAT
YOU HAVE LOGGED OUT and that you have taken your flash drive with you.
Grading: Based on three software project sets and a final
exam.
Project
sets are each worth 30% of your grade. Work handed in late will be
graded automatically at 1/2 grade lower, unless a legitimate medical excuse is
provided.
Critique participation is mandatory.
The
final exam is worth 10%. The final exam will cover concepts and vocabulary
covered in the text readings and in any handouts. A review is provided. The
academic policy as outlined in the Cats Tale is in effect for all assignments
and exams.
ACCESS
If
you have a diagnosed learning disability and/or are working with the Office of
Specialized Student Services, and will need special accommodations in either
learning course material or taking exams, please discuss these issues with the
instructor as soon as possible so that necessary arrangements can be made. Any
letters must be received at least one week before accommodations are needed and the student is
responsible for making alternative arrangements.
There
will be two ways in which you hand in work - digitally and printed.
Digitally: You will leave final
copies of files for projects and exercises in your GRAPHIX folder, and at other
times will additionally hand in a print of your solution/references in a labeled
manila envelope. Both formats must be identified clearly and consistently.
LABEL
your files that you want me to grade by using your last name first and then the
name of the project.
Example:
Jones symbol
Printing: This must be of quality and at the
required size as indicated in an assignment. Printing is available on campus in
Waterman – at Mail and Print - or off campus at a vendor of your choice.
Always make sure you have FONTS included with your file, if needed. Saving your work in PDF
format will allow you to print most places without needing original fonts
or, if you are working in Illustrator, you can convert fonts to outline.
Remember to save your file in the native format as well. Put both types of
files in your Graphix folder for me to grade.
Pass
in all printed work labeled clearly with your name, the date and the
project. Printed work (and sketches, etc...)must be organized and placed in an
appropriately sized and labeled manila envelope or folder, in order to be
graded.
Grading
notes
Be
aware of copyright issues when scanning materials for projects – it is
usually acceptable to use if only intended for class work. Craft and resolution
are very important, especially in terms of grading and effectiveness of your
design. The computer technology allows designers to be precise and clear in the
assembly of design. Remember to magnify your documents to check details and
create efficient files. Remember that web imagery (gifs, jpegs) may not be the
best resolution to use –
they have been compressed for speedy loading and will not enlarge well.
Textbook: We will work from online material that I will
hand out in class and post on my site.
Supplies: Manila envelopes or
secure folders for submitting work. At least one USB memory stick is needed
– check that it fits our units. You may wish to burn a CD to permanently
save your work. It is very important to save/backup your files while you are
developing a solution.
Having
your work stored in just one place is an unnecessary risk, and will not be
accepted
as a reason for failure to produce finished work. Units do have a temporary
backup feature. Look in LOST and FOUND for your file or use FINDER to locate
files.
FALL 2007 Class
Schedule *****subject
to change
Temporarily
save work to the DESKTOP as you are working in class - BUT remember to save any
versions of your work onto your UVM account or flash drive, and put only final work for grading in your
GRAPHIX folder.
MAKE
SURE YOU LOGOUT WHEN YOUR WORK SESSION IS COMPLETE and check that you have all
your belongings (esp. your flash drive).
8.28 Review of
class/Illustrator introduction
8.30 Illustrator
9.4 Illustrator
9.6 Illustrator
9.11 Illustrator: Project 1
due file in Graphix, printout in manila folder
9.13 Illustrator
9.18 Illustrator
9.20 Illustrator
9.25 Illustrator: Project 2
due file in Graphix, printout in manila folder
9.27 Photoshop introduction
10.2 Photoshop
10.4 Photoshop
10.9 Photoshop
10.11 Photoshop: Project 1 due file in
Graphix, printout in manila folder
10.16 Photoshop
10.18 Photoshop
10.23 Photoshop
10.25 Photoshop: Project 2 due file in Graphix,
printout in manila folder
10.30 InDesign introduction
11.1 InDesign
11.6 InDesign
11.8 InDesign
11.13 InDesign: Project 1 due file in
Graphix, printout in manila folder
11.15 InDesign
11.20 Thanksgiving Break
11.22 Thanksgiving Break
11.27 Field Trip/guest speaker
11.29 InDesign
12.4 InDesign: Review for
Final
12.6 InDesign Project 2 due - file in Graphix,
printout in manila folder
Final Exam: Monday,
December 10th 9:00am
Project
List (subject to change!)
Illustrator Photoshop InDesign
Exercises Exercises Exercises
Projects:
Logo, Package Label Stamp
design, Book Cover Poster,
Brochure
CDAE 231 FALL 2007
Software:
Illustrator Project
1 Due
dates: See syllabus/class schedule
Symbol
design
Create
a compact symbol for an animal at the zoo. This will appear on black and white
signage.
Include
the first letter of the name of the animal in the design.
Choose
only from the following list of animals:
Snake
Lion
Tiger
Zebra
Owl
Goat
or Antelope
Elephant
Monkey
Parrot
Crocodile
Pass
in:
Considerations:
¥
Make the image simplified, but recognizable.
¥
Choose a simple letterform font to work with – make the imagery more
detailed
¥ Locate a good image to
use as a template
___________________________________________________________________________________________
CDAE 231 FALL 2007
Software:
Illustrator Project
2 Due
dates: See syllabus/class schedule
Label design
Using
Illustrator: Create a color packaging label for one of the following:
Jam Veggie spread
Tea Juice Water Candy
Organic chocolate
¥
Do not use existing illustrations or product names!
¥
Locate images to use as templates. I have some stock photo books that you may
wish to use.
¥
Go to the store to research/see or purchase examples.
¥
You will need to purchase, create or get a container to assemble your design.
If you make it, it must be sturdy.
¥
You will need to have pertinent information constructed (not scanned in) - nutritional facts,
etc... on the label.
Remember
that packaging appeal is color, image, story... but that visibility and
readability is important. Consider carefully the relationship of the shape of
your container to the shape of your label(s). Choose effective lettering styles
and sizes.
Pass
in: