CDAE 231 Applied Computer Graphics   Fall 2007   11:00 12:15    T R    WATERMAN  113T 

Instructor: Professor Petrillo

Office hours: Wednesday 10-12, or by appointment. 004B Morrill Hall  

Tel. 656-0646 email: jane.petrillo@uvm.edu

 

Course description: This course focuses on the use of the computer for print design and pre-press production process. Beginning to advanced design problems will be assigned as skills are acquired in each program. Three packages of current and popular design software will be used to create solutions.

 

Objectives:

1.     To understand the effects and creative potential of the computer as a tool for design

2.   To learn and explore a range of software applications to develop design solutions

3.   To learn basic computer terminology, especially in the design context

 

 

Attendance: This class will require time spent on projects outside of class. Please plan accordingly and use your computer lab time effectively.

Check the classroom schedule online at the CIT site. (http://www.uvm.edu/ets/computers/#Use%20a%20computer)  There are some units in the main lab that have the necessary software as well.

 

Any athletes with away days in their competition schedules must provide their schedules to the instructor in the first 2 weeks of class.

Religious Holidays:  Students have the right to practice the religion of their choice. Each semester students should submit in writing to their instructors by the end of the second full week of classes their documented religious holiday schedule for the semester. Faculty must permit students who miss work for the purpose of religious observance to make up this work.

 

 

I send out information via UVM email, so students must make sure to have access to their UVM account and to check it periodically.

 

This is a 200 level class. Prerequisites are some design and computer experience. You may miss information and training instruction if you arrive late or leave early. We will be doing many exercises in class in order to learn the software. If you miss class, please contact another student to find out/make up what you missed and check with me as well. It is your responsibility to do so. Please help each other as much as possible – itÕs a good way to review things for yourself as well.

 

Respect the lab. Don't bring in food or drink, as there can be accidents that ruin the equipment for everyone. Clean up any paper, etc... before you leave. CHECK THAT YOU HAVE LOGGED OUT and that you have taken your flash drive with you. 

 

 

 


Grading: Based on three software project sets and a final exam.

Project sets are each worth 30% of your grade. Work handed in late will be graded automatically at 1/2 grade lower, unless a legitimate medical excuse is provided. Critique participation is mandatory.

 

The final exam is worth 10%. The final exam will cover concepts and vocabulary covered in the text readings and in any handouts. A review is provided. The academic policy as outlined in the Cats Tale is in effect for all assignments and exams.

 

ACCESS

If you have a diagnosed learning disability and/or are working with the Office of Specialized Student Services, and will need special accommodations in either learning course material or taking exams, please discuss these issues with the instructor as soon as possible so that necessary arrangements can be made. Any letters must be received at least one week before accommodations are needed and the student is responsible for making alternative arrangements.

 

 

There will be two ways in which you hand in work - digitally and printed.

 

Digitally: You will leave final copies of files for projects and exercises in your GRAPHIX folder, and at other times will additionally hand in a print of your solution/references in a labeled manila envelope. Both formats must be identified clearly and consistently.

LABEL your files that you want me to grade by using your last name first and then the name of the project.

Example: Jones symbol

 

Printing:  This must be of quality and at the required size as indicated in an assignment. Printing is available on campus in Waterman – at Mail and Print - or off campus at a vendor of your choice. Always make sure you have FONTS included with your file,  if needed. Saving your work in PDF format will allow you to print most places without needing original fonts or, if you are working in Illustrator, you can convert fonts to outline. Remember to save your file in the native format as well. Put both types of files in your Graphix folder for me to grade.

 

Pass in all printed work labeled clearly with your name, the date and the project. Printed work (and sketches, etc...)must be organized and placed in an appropriately sized and labeled manila envelope or folder, in order to be graded.

 

Grading notes 

Be aware of copyright issues when scanning materials for projects – it is usually acceptable to use if only intended for class work. Craft and resolution are very important, especially in terms of grading and effectiveness of your design. The computer technology allows designers to be precise and clear in the assembly of design. Remember to magnify your documents to check details and create efficient files. Remember that web imagery (gifs, jpegs) may not be the best resolution to use –  they have been compressed for speedy loading and will not enlarge well.

 

Textbook: We will work from online material that I will hand out in class and post on my site.

http://desktoppub.about.com/gi/dynamic/offsite.htm?zi=1/XJ/Ya&sdn=desktoppub&cdn=compute&tm=8&f=10&su=p284.8.150.ip_&tt=14&bt=1&bts=1&zu=http%3A//www.adobe.com/products/tips/illustrator.html

   

Supplies: Manila envelopes or secure folders for submitting work. At least one USB memory stick is needed – check that it fits our units. You may wish to burn a CD to permanently save your work. It is very important to save/backup your files while you are developing a solution.

 

Having your work stored in just one place is an unnecessary risk, and will not be accepted as a reason for failure to produce finished work. Units do have a temporary backup feature. Look in LOST and FOUND for your file or use FINDER to locate files.

 

 

FALL 2007 Class Schedule    *****subject to change

Temporarily save work to the DESKTOP as you are working in class - BUT remember to save any versions of your work onto your UVM account or flash drive, and put only final work for grading in your GRAPHIX folder.

MAKE SURE YOU LOGOUT WHEN YOUR WORK SESSION IS COMPLETE and check that you have all your belongings (esp. your flash drive).

 

8.28     Review of class/Illustrator introduction

8.30     Illustrator

 

9.4       Illustrator

9.6       Illustrator

 

9.11     Illustrator: Project 1 due file in Graphix, printout in manila folder

9.13     Illustrator

 

9.18     Illustrator

9.20     Illustrator

 

9.25     Illustrator: Project 2 due file in Graphix, printout in manila folder

9.27     Photoshop introduction

 

10.2     Photoshop

10.4     Photoshop

 

10.9     Photoshop

10.11   Photoshop: Project 1 due file in Graphix, printout in manila folder

 

10.16   Photoshop

10.18   Photoshop

 

10.23   Photoshop

10.25   Photoshop: Project 2 due file in Graphix, printout in manila folder

 

10.30   InDesign introduction

11.1     InDesign

 

11.6     InDesign

11.8     InDesign

 

11.13   InDesign: Project 1 due file in Graphix, printout in manila folder

11.15   InDesign

 

11.20   Thanksgiving Break

11.22   Thanksgiving Break

  

11.27   Field Trip/guest speaker

11.29   InDesign

 

12.4     InDesign: Review for Final

12.6     InDesign  Project 2 due - file in Graphix, printout in manila folder

 

Final Exam: Monday, December 10th 9:00am

 

Project List (subject to change!)

Illustrator                                            Photoshop                                                       InDesign

Exercises                                             Exercises                                                         Exercises

Projects: Logo, Package Label                        Stamp design, Book Cover                               Poster, Brochure

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CDAE 231 FALL 2007

Software: Illustrator      Project 1                      Due dates: See syllabus/class schedule

Symbol design

 

Create a compact symbol for an animal at the zoo. This will appear on black and white signage.

Include the first letter of the name of the animal in the design.

 

Choose only from the following list of animals:

Snake

Lion

Tiger

Zebra

Owl

Goat or Antelope

Elephant

Monkey

Parrot

Crocodile

 

Pass in:

  1. One labeled file in your Graphix folder online (Example: Jones symbol.eps)
  2. The image file you used as a template for your design – in your graphix folder.

 

Considerations:

¥ Make the image simplified, but recognizable.

¥ Choose a simple letterform font to work with – make the imagery more detailed

¥ Locate a good image to use as a template

 

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CDAE 231 FALL 2007

Software: Illustrator      Project 2                      Due dates: See syllabus/class schedule 

Label design

Using Illustrator: Create a color packaging label for one of the following:

 

Jam      Veggie spread   Tea    Juice    Water   Candy    Organic chocolate

 

¥ Do not use existing illustrations or product names!

¥ Locate images to use as templates. I have some stock photo books that you may wish to use.

¥ Go to the store to research/see or purchase examples.

¥ You will need to purchase, create or get a container to assemble your design. If you make it, it must be sturdy.

¥ You will need to have pertinent information constructed (not scanned in) - nutritional facts, etc... on the label.

 

Remember that packaging appeal is color, image, story... but that visibility and readability is important. Consider carefully the relationship of the shape of your container to the shape of your label(s). Choose effective lettering styles and sizes.

 

Pass in:

  1. Print out your label and skillfully assemble onto an existing container.
  2. Save a labeled file in Graphix. (example: Jones symbol.eps) and image files
  3. Labeled sketches and image references in your labeled hard cover folder or manila envelope.