Mahir Heartseeker
Mahir Heartseeker CN female half-orc barbarian 6
Strength: 16 (+3)
Dexterity: 10
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11
Charisma: 10

Armor Class: 17 (+5 Armor, +2 Deflection), Touch 12, Flat-footed 17
Base Attack Bonus: +5
Hit Points: 56
Initiative: +0
Speed: 30ft.
Saving Throws: Fortitude +7, Reflex +4, Will +4

Typical Attacks: Greataxe +2 (+11/+6 to hit, 1d12+5 damage, Critical x3)
Javelin (+6 to hit, 1d6+3 damage, Crtical x2, 30ft range)

Special Abilities: 60ft darkvision, fast movement, rage 2/day, trap sense +2, uncanny dodge, improved uncanny dodge

Languages Spoken: Common, Orc (illiterate)
Skills: Intimidate +9, Listen +4, Ride +2, Spot +4, Survival +9

Feats: Cleave, Power Attack, Track

Special Equipment: Greataxe +2 javelin, hide armor +2, cloak of resistance +2, potion of enlarge person, potion of invisibility, 60gp

Physical Description:
Mahir stands six feet tall and weighs in at just over 200lbs. Her skin has a slightly greenish tint to it, and her unkempt black hair falls past her shoulders. She approaches people proudly, unashamed of her half-orc heritage. Much to many people's chagrin, Mahir dresses in skimpy, minimal outfits when she is not wearing armor.

Background: Mahir was born in the northern wastes where humans and orcs intermingle. Her orc father witnessed her birth - a rare case when a half-orc child is produced - and was immediately taken with the child. As Mahir grew up, she gained her title of Heartseeker because she was considered the most beautiful member of her tribe. Despite being smaller and slightly weaker than the other orcs, she was put on a pedestal by most of the clan.

On Mahir's 16th birthday, her clan was attacked by human slavers. Most of the orcs were killed, and the few that survived - Mahir included - were taken as slaves to serve as forced labor in a southern kingdom. Mahir was separated from the rest of the orcs, but her imprisonment didn't last for long. She flew into a rage and used her enhanced strength to break her shackles, then managed to grab an axe and kill her slavers. By then, however, Mahir had been taken far to the south. Despite her occasional efforts, she hasn't been able to locate her homeland or other members of her clan since.

Despite now living in a human world, Mahir still has a somewhat orcish mindset. While she is not predisposed toward evil, she has little objection to people who simply take things from weaker creatures. Her time as the most beautiful half-orc in her clan has also made her somewhat arrogant. She looks upon human women disdainfully, often wondering aloud how men can stand to mate with someone with so little meat on her bones. Believing that all humanoid creatures covet her beauty, she tends to flirt openly with anyone whose strength catches her attention. These advances often lead to some uncomfortable situations with men, where they will try to make excuses to leave but must be particularly delicate lest they enrage the brawny half-orc with the gigantic axe.

Role-Playing Notes:
When encountered, Mahir will either be in a city looking for work as a mercenary or hunting for food in the wilderness. The best way to approach her is to use flattery, appealing to her over-inflated sense of beauty. Of course, the downside to such flattery is that she might take a liking to certain human warriors. Mahir can be quite forceful when she decides to take a mate, and does not handle rejection well. Although Mahir is not as hot-headed as her orc father was, she can fly into a rage if insulted - especially if someone calls her ugly. Given the proper approach, Mahir can serve as an effective mercenary or hireling for an adventurer group.

Back to the Rogues Gallery
Back to Dungeons & Dragons
Back to Role-Playing Games
Back to the Screamsheet