Fallout and Fallout 2 are post-nuclear Role playing games developed by Interplay Entertainment. The game-play involves role-playing with turn-based combat in a pseudo-isometric view. Players allocate "Special" points into one of 7 attributes; Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each of these abilities have their own affects such as strength affecting the amount you can carry, and Agility affected how many "action" points you have (more on that later). They also affect the amount of point you start of with in each of 18 skills of 3 types; combat skills, which affect your combat prowess such as small guns and melee weapons, active skills which you can activate and use such as steal, lockpick and first aid, and Passive skills which passively improve your abilities, such as persuasion, speech, and Barter. Using these skills the player is able to shape his character into whatever image he wants. Finally, as the player engages in combat and completes quests he will gain experience which will give him levels. Every 2-3 levels the player has the ability to choose a Perk. The perks available are based on the player level, as well as his the level of his individual skills. Examples of skills are perks that allow the character to use guns more efficiently, barter more effectively, or always make an enemy die in the most brutal way.
Fallout and Fallout 2's combat system is central to the gameplay. The combat is turn-based, meaning that the player declares his actions, executes them, and then the enemy declares and executes them. This continues until one of the combatant parties dies or one runs away. The number of actions that one combatent can use is based on the number of action points they have. Each weapons has a certain action point cost, and that number is subtracted from the overall action point count. For example, if the player has 8 action points, and a weapon costs 4 to fire, he will be able to attack twice with that weapon per turn. These points are also used on movement, with each tile covered also costing a point. There a number of other actions such as switching weapons, healing oneself, and other actions. One of the most acclaimed parts of fallout is the large variety of types of weapons, with 6 classes; small guns, big guns, energy weapons, unarmed, melee weapons, and throwing. In each of these fields there are a number of interesting and unique weapons available.
Other Gameplay Mechanics
Other than combat there are a slew of other activities and skills that the player can participate in such as gambling, lockpicking, sneaking around, talking to people and trying to convince them, bartering with them, as well as many other things. All of these aspects of the game allow the game to feel like a living breathing world that the player can explore and manipulate
Briefly, Fallout was released in 1997 and is the first game in the fallout franchise. It was inspired from games like Wasteland which had similar themes and character progression systems.
Fallout is set after the 2077 Great War which was explained in depth on the main page. Specifically, it occurs in 2161 years after the Great War in Southern California, where there are a number of factions living in the Wasteland of California such as the brotherhood of steal, whom believe hoarding and applying technology is the only way to bring civilization back to a pre-war status, and the Super Mutants, humans horribly mutated with Forced Evolutionary Virus, who want to turn all humans into what they have become. The player character is a Inhabitant of a Vault in the Region: Vault 13, where the Water Chip, which allows the water in the vault to be recycled and pumped, has broken. To aid in his quest he is given a Pip-Boy 2000 which tracks maps, quest objectives, and various other aspects to aid the "Vault Dweller" as he/she is referred to.
As was stated, Fallout 1 begins when the Overseer of Vault 13 tells your charcter to go get a new Water Chip for the vault. Originally, there is a 150 day time limit put on the Vault Dweller's acquisition, allow this can be extended through getting them additional water through caravans. Upon returning, the Dweller is informed of a new threat, that he must exterminate to keep the vault safe. Throughout his adventures the player will meet a number of interesting factions and characters who will give him many sidequests which he has the option of completing. These quests give bonus items and experience depending on the quest, and add depth to the interesting and complex wasteland.
Fallout 2 is the sequel to the original Fallout. It was developed by Black Isle Studios, a division of Interplay dedicated to making computer Role-Playing Games. It was released in 1998. Importantly, Fallout 2 has a MUCH wider array of items and weapons than fallout, as well as changes to the skill system and bartering making skill progression slower and looting more important, and making exploring and questing more important in general.
At the conclusion of the original game, the Vault Dweller was exiled by the Vault Overseer, because he worried that his successful return to the vault would inspire others to leave as well. After being exiled, the Vault Dweller wandered north into present-day Oregon, and founded the tribal village called Arroyo. Since the events of the original, a number of new factions have arisen, such as the New California Republic, known as the NCR which has begun unifying the towns and area around southern California, in an attempt to unify the Wasteland. Additionally a group known as the Enclave has arisen claiming that they are remnants of the US government, and trying to bring law back to a lawless Wasteland.
The player takes the role of an inhabitant of Arroyo and descendent of the Vault Dweller. At the time of the game Arroyo is suffering a drought, and he is chosen to go out and find a Advanced terra-forming tool made by Vault-tec to repopulate the world's vegetation after a nuclear disaster known as the G.E.C.K. or Garden of Eden Creation Kit. It is the hopes of the village elder that this device can help save the village. The player hereby known as the "Chosen One" is then given just a canteen and a pip-boy and sent into the wasteland to find the device. On the way he investigates what happened to Vault 13 since his ancestor left it, and learns that the Enclave may not be as friendly as they put out at first.