|
Perspectives Year 2001 Monograph Series |
Ruthanne Kurth-Schai and Charles R. Green
INTRODUCTION
Click
here for Re-envisioning Technologies for Education and Democracy article
continuation...
| From the Director:
The role of technology in our schools is certainly a major issue facing teachers, school administrators, school boards and students. Budget items devoted to upgrading computer hardware and software are routinely listed in school budgets across the state of Vermont. Some community members express concerns about the use of computers in the classroom, while others laud the educational benefits of computers. Our children are increasingly exposed to "virtual realities" that are socializing them, whether we like it or not. Brain research studies are showing that young people are beginning to learn differently, attributing much of this change to the rapid developments in our information technologies. In their article, "Re-envisioning Technologies for Education and Democracy," Ruthanne Kurth-Schai and Charles Green present a provocative look at the tensions inherent in technology and education. By offering a possible scenario of how a school board member, "Naomi," might be confronted with making some tough decisions about accepting "free" technology, they stimulate us to think of the very real implications of such decisions on schools and students. They invite us to consider what Naomi's response should be. We have two respondents in this volume and invite more. Jim Moulton, of the Maine Center for Educational Service, and the John Dewey Project's own Chris Koliba provide their thoughtful responses to "Naomi's Dilemma." Chris also offers a book review of Hank Bromley and Michael W. Apple's, Education/Technology/Power: Education Computing as a Social Practice. I believe this monograph provides us with a variety of perspectives on the role of technology in our children's education. The issues are complex and require us to take a step back and ask the critical questions: How might a greater variety of technological tools be used to enhance students' critical thinking and problem solving activities? How can computers be employed to foster social interaction and collaborative work? In what ways might evolving technologies limit human social, moral, emotional, and cognitive development? And as C.A. Bowers asks, in his recently released book Let Them Eat Data: How Computers Affect Education, Cultural Diversity, and the Prospects of Ecological Sustainability (2000, University of Georgia Press), what sorts of cultural patterns are created and enforced through the use of computers? The promise of information technology is immense, but only time will tell whether it contributes in a meaningful way to the development of a more just, democratic, creative, and participatory society. Kathleen Kesson, Director JDPPE |
Re-envisioning
Technologies for Education and Democracy Cont.
Ruthanne Kurth-Schai and Charles
R. Green
Departments of Education and Political
Science
Macalester College
It was clearly a good deal: the latest technology---free! The young charismatic CEO from the state’s leading software company had offered the Board a gift of his latest teaching / learning product for installation in all the District’s middle schools. The Board had listened as he made his presentation with a confident demonstration of his “multi-modal, cutting edge technology” and forceful talk of its promise for education. Yet he closed quietly, with a subdued reading of an old Indian aphorism:
“Learning is
the best of all wealth; it is easy to carry, thieves
cannot steal it and tyrants cannot
seize it; neither fire nor water can
destroy it; and far from
decreasing, it increases by giving.”
It was a compelling presentation and the Board had listened attentively. They had been offered a gift of the newest learning technology---what a good deal for the District!
Naomi had listened closely to the CEO’ s offer of his technology gift with growing excitement. She had run for reelection to the School Board on a platform featuring more effective use of educational technology, more productive business and community partnerships, and more budget relief. She had heard her constituents talk frequently about the importance of technology in schools, so when the Board Chair asked for a Member to conduct a brief ‘impact assessment’ regarding the offer, she volunteered immediately.
Like all school districts in her state, Naomi’s was hard pressed for financial resources. This offer could be a major contribution toward critical budget relief as well as being an image-maker for their schools. The young CEO had mentioned his desire to use the middle schools as the background site for his company’s advertising campaign. He had said both the students and his software were very “photogenic.” She knew, however, there could be problems with any corporate-school partnership. The up-front offer of the technology and support would inevitably require something in return probably something more than a few photo opportunities with the students. Yet this technology was an attractive prospect.
The District’s
chief technology and media administrator was impressed, especially with
the prospect of having one central system. He was stretched beyond his
department’s resources to support the wide variety of educational software
individual schools and teachers had bought. He was sure this offer
was a very good deal for him.
The at once promising
and difficult situation Naomi faces is not uncommon. Important connections
between “democracy,” “'education,” and “technology” spark impassioned debates
concerning the nature and purpose of public education. There are
so many voices distributed across time-space---some amplified through position
or crisis, some muted and barely audible in the background. To whom
do we listen? So many criticisms, stories, initiatives, and dreams
are voiced. What are we listening for?
From the voices
alluded to in Naomi’s story, to the foundational voice of John Dewey and
the rich voices of the current commentators and critics, there is much
challenging listening to do.3 But to respond productively to
these voices and to the others they represent, we must do more than attend
to the content of their messages. A highly interactive and integrative
“form” of listening is required if we are to develop technologies that
can support our efforts to transform education and democracy.
We suggest that
listening in order to create and sustain experiences of deep learning and
democratic living is a radically social, imaginative, ethical, aesthetic,
and exploratory process. Our experience has taught us that it is possible
to learn to listen in this manner by engaging in technologically supported
approaches to teaching and learning that we describe as conversational,
compositional, and courageous.
We further propose
that the technology necessary to support this form of active listening
currently exists, and is reasonably accessible. We contend that it
is possible to begin the process of transforming education and democracy
by supporting teachers and students in using available technology differently
(i.e., shaping usage to fit specific learning goals rather than realigning
goals to fit available technologies). Progressive agendas can then
be further moved by providing the encouragement and resources necessary
to engage students and teachers in the actual design and development of
new technologies even more responsive to the challenges of democratic learning
and life.
CONVERSATION
As an active Board member, Naomi had found it prudent to spend time in the schools to listen administrators and teachers. She had called ahead to the middle school that her children had attended years ago. She wanted to visit with the people who would be most affected by the gift: students and teachers. She had asked to sit in on a newly created [service learning] class. The class had been developed to meet the new State Graduation Standards that required students to “demonstrate abilities to effectively utilize human and technological resources in problem-solving.” While many in the District complained that the new state mandates were just another round of oppressive and burdensome interventions into classrooms, a number of teachers had collaborated with renewed imagination. This [service learning] class was one response that fascinated Naomi.
The classroom quieted as she walked in. The teacher and the student teacher both knew she was coming and greeted Naomi warmly. The classroom’s twenty-five students clustered around five tables, two of which were centered by computers. She had the CEO’s generous offer in mind as she tried to blend into the purposeful murmur as the activity resumed. This seemed to be a perfect place for powerful technology.
Not wanting to distract the students from their work, Naomi quickly fell into conversation with the student teacher who enthusiastically sketched the history of the class project: “We just kind of stumbled onto a swamp. Well, not exactly fell in, but then some of the kids actually have gotten wet. I mean this whole project is both about a swamp and at times it seems like it’s becoming a swamp!”
What had begun as a joint venture with an ecology class down the hall had evolved into a very complex project. Initially, students from both middle school classes worked with volunteers from the nearby university to learn about local wetlands.
“It has a wonderful, complicated ecology, “ the student teacher continued. “The swamp provides habitat for many plants and animals that few of us had ever noticed before. “
While the swampiest part was an environmentally protected area, most of it was privately owned and now thought to be a prime development site. A nursing home had proposed expanding onto some of the adjoining land. “That would provide our elderly residents with a scenic overlook of the wetland and its wonderful wildlife activity as well as help us meet our pressing need for new facilities,” the nursing home’s director had said during a class visit.
Two competing real estate developers had submitted plans for housing tracts. Both required extensive land filling, but neither directly encroached on the protected area. While no one from the developer’s offices had time to talk with the students, both companies sent brochures with colorful artists’ sketches of the wetland with the proposed homes on spacious lots forming the background.
If that weren’t enough to occupy the members of the Planning Commission, who must decide on any building and land use permits, the county chapter of an environmental organization was opposed to any development on or near the wetland. It proposed that the county buy the whole wetlands site and make it into a nature center.
Toward the end of the last term, the service learning students became interested in more than learning about the swamp’s natural ecology. Its future in the community emerged as their present focus.
The teacher continued Naomi’s briefing. “Some of our students interviewed Planning Commission members and some others attended a couple of the environmental group’s recent meetings. We got all the newspaper’s articles on-line from the paper’s website and also got to interview two of the reporters and a features editor.”
“What are they doing there at the computers?” Naomi asked, referring to the two groups of students clustered and chattering around computers on the tables.
“We’re reviewing the State Wetlands Regulations and looking at the Environmental Impact Statement that the nursing home filed when it proposed its expansion last year, ” the teacher responded. “The developers haven’t filed theirs yet. It looks like they’ll push the filing deadline. We’ve been in e-mail contact with a person at the local office of the Environmental Protection Agency. He has agreed to help the students out by answering their questions on-line.”
“Isn’t that pretty dense, technical stuff for middle school kids?” Naomi asked.
“Wow, not just for middle schoolers,” the student teacher interrupted. “But they’re trying to prepare questions for their visit to the EPA office at the end of next week.”
“And what about these other students---what are they doing this morning?” Naomi asked.
“Perhaps you’d like to talk with them directly, “ the teacher suggested.
One small group was revising questions for interviews with residents and business people in the swamp’s neighborhood. They had “pre-tested” their first draft questions on their parents and were confused and a little overwhelmed by the results. They fired off comments:
“My mom was mostly worried about me wandering around asking total strangers all these questions. She said like we should leave the swamp to the mosquitoes and concentrate on real school stuff.”
“My dad said that the houses would mean more property taxes for the city and maybe less for him to pay than if the nursing home built there or if it became a public park or whatever. Anyway, he says the city and the county don’t have enough money to buy the swamp.”
“My family thinks that the nature center is a neat idea and it could be a kind of community thing and be part of all our schools’ programs. They said we need to protect what’s left of our town’s ‘open spaces’”.
“Well, my aunt is like on the Board of Trustees of the nursing home and my grandfather lives there. You know, you met him when we did our service learning for “seniors” unit there. Well, my aunt she says the Home wouldn’t interfere with the swamp near as much as some fancy new houses. She said that most of the houses would be built on dirt they’ll have to haul from somewhere and dump into the swamp.”
“Dad told me his service station could sure use more customers and those pictures of the new houses all have at least two car garages attached. New business would be good for my family.”
Naomi could well understand the students’ confusion. Many voices clamored to be heard. She too became discouraged at School Board meetings when her questions just led to more questions followed by more information, none of which led her immediately closer to a clear cut solution.
The last group of service learning students was discussing what they had heard at their Planning Commission visit.
“One man told us what the Commission needed to know in order to decide what to do with our swamp,” a student told Naomi.
Another in the group quickly added, “like, it’s a lot more than we can come up with!”
“No way, we have much more information right now than we can ever use! Like, we’re using websites they haven’t even heard about!“
“What are you trying to do?” Naomi asked.
“Why we’re going to make, I mean our service learning class is going to present a big plan for our swamp to the Planning Commission. We already have a lot of stuff from the people we’ve talked to and what we learned with the ecology class in school and around the swamp.”
“And we’re getting tons of stuff from the websites we’ve found. We have stuff from all over the state, and from other states, and some things from international agencies. Tons of stuff!”
Naomi could see that they did have a great deal of information and they had heard from many people with many ideas. The student’s phrase “tons of stuff” connected Naomi back to her memories of the CEO’s powerful demonstration. He had said his software package was based on “tons of stuff” from recent learning theory. It was a versatile multi-media system that, he said, included some social and environmental analyses and decision-making modules. How would that work here in this service learning class?
As best as she could recall the CEO’s presentation, his offered gift was a highly resourceful interactive simulation with some conferencing and messaging features. Student users could call on embedded databases and even import selected information through links to other databases. It was all very colorfully presented and used highly dynamic graphics with catchy sound segments. The CEO had dubbed it “arcade quality --- designed to capture the attention of the typical middle school kid.”
The system framed a problem, then guided users toward the best solutions given the nature of the problem and the available information. There were prompts for better lines of inquiry and little tutorials on some of the more detailed or technical parts. There was also a very extensive “help” function that had been carefully developed by the systems’ clever designers and tested by computer professionals.
Naomi felt that any middle school student could work by him or herself, interacting with this high capacity package and get a sense of the different types of information needed. It seemed a “good fit” for complex problems like this class’ “Swamp Plan.” It could teach appropriate ways to prioritize information, and to represent and analyze problems. Most importantly, it could help students to think rationally and pragmatically—even do cost/benefits calculations---the software could assist them in coming to the best possible decision.
“Yes,” mused Naomi, ”this offer was clearly looking like a good deal!”
Conversation has
always been an important feature of community life in progressive classrooms.
In his classic work, Democracy and Education, John Dewey defined
criteria still useful today for judging the quality of our efforts to promote
inclusive, goal-centered conversations. Dewey proposed that the quality
of a community’s ability to learn and to live together is measured by how
fully and freely its members interact around numerous, broad, and varied
interests. 4 He regarded conversation as perhaps the
most important method of social interaction. 5
Following Dewey’s
lead, progressive educators can promote deliberation as a primary tool
for social problem solving. 6 Most often the instructional
emphasis is on thinking critically and speaking persuasively—we teach students
to formulate, justify, and then convincingly present their own perspectives,
with the intended outcomes of finding the best solution and then convincing
others to agree.
But an unfortunate
and unintended consequence is that by doing so, we inadvertently encourage
students to narrow their considerations and to silence diverse response.
At the same time, in light of serious concerns about the persuasive and
authoritarian power of technology, we advocate for the curricular inclusion
of “media literacy” as a requisite skill for democratic participation.
This is not to
say that we shouldn’t educate students in the arts of debate and persuasion,
and in the uses of technology to enhance these. Rather, it is to
suggest that in order to meet Dewey’s criteria, we must develop with our
students a practiced sense of the radically social and ethical character
of listening required to collectively and collaboratively transform our
thoughts, feelings, and actions.
Listening
that carries the capacity for personal and societal transformation is shaped
by the intent to discover meaningful, often surprising, and sometimes challenging
connections across many and varied perspectives. Its demands are
both radically social and ethical in that we are called to assume responsibility
for drawing forth, clarifying, and eventually providing representation
and advocacy for others whose voices are quite different from our own,
especially for those whose voices might not otherwise be heard.
Although the
sharing of diverse and at times controversial positions is best initiated
and sustained within the context of trusting and respectful face-to-face
relationships, [interactive] technologies can play a significant supporting
role. The capability of initiating and sustaining enriching personal connections
can be extended across time and space through appropriate use of existing
e-mail, [computer mediated conferencing technologies], and “chat room”
utilities which so captivate contemporary youth. Educational
theorists and cognitive scientists also raise promising possibilities concerning
the role of technology in moving the development of new strategies for
teaching and learning about complex issues. 7 Now more than ever
before, our students need opportunities to process and prioritize diverse
and extensive sources of information. Through strategic use of powerful
search engines and course conferencing technologies already easily accessible
on the Internet, large numbers of ideas can be disseminated, integrated,
synthesized, and interpreted in multiple, dynamic, and interconnected ways.
8
Naomi returned to the service learning class twice over the next two weeks. She was becoming less sure about just how good a deal the technology actually would be for teaching and learning in this middle school setting.
Early on she had come to the regrettable realization that the “in-school” resources the district provided were just not enough. Still she was ambivalent about all the “out-of classroom” activity that an intensive service learning class entailed. From her Board member perspective, there were the usual liability concerns and all the public relations risks of having middle school students interacting with so many community members.
Naomi had then thought that the technology offered by the CEO would be a good alternative. It would keep the students in the classroom, be much more structured in its guidance for their projects, and would provide an attractive graphical, almost game like, format. It might also control risky use of the Internet and access to unsuitable websites. If the students used it here, maybe this classroom would even be less chaotic and noisy.
But all that was changing. Naomi was now a bit more at home in this class with its constant murmur. The student teacher had told her how they had distributed the survey. They had hand delivered it to [some people, particularly in the Nursing Home, most area businesses, and private residences that boarders the wetlands, while e-mailing it to members of the Planning Commission, and to staff members; to the receptionists at the two Development companies; and to members of the executive committee of the environmental organization.
The many survey responses revealed many good ideas but also many conflicting priorities. The student teacher lamented that the data had to be compiled and analyzed by hand. “There is software for this,” she said impatiently.
The class had divided up the task of designing their plan and had committed themselves to representing as accurately and fairly as they could the things they had been told and the things they had learned from their inquiry. Naomi wondered how “software” would aid or interfere in both the classroom and the Board.
To develop the preliminary presentations to their “constituents”---the various “stake holders” to whom the students had listened---the teacher had recommended that they should be sure that their proposal was understandable and responsive to the concerns expressed. Although they should not expect to achieve widespread agreement on every aspect of the plan, they did need to be responsible to the people who had talked with them. He encouraged his students to imagine how these people’s lives might change if their proposal was adopted. He told them that each person who participated in the planning should find within the proposal some connection to the story of their own life. He told them about how powerful narratives could be. He emphasized that the students should listen carefully before bringing their final recommendations to the Planning Commission.
The students wanted to get people excited [about what they had found]---as excited as they had become. They wanted them to see ideas expressed fairly in their proposal. They wanted support from at least some of the people they had talked with. Perhaps most importantly, they wanted to be taken seriously!
That was all quite a challenge! The student teacher told Naomi she’d encouraged the students to think creatively about how they might best share their work. She had asked them to consider what resources made learning easier for them, and what strategies held their attention. The students had responded with an immediate barrage of suggestions for incorporating their writing, music, pictures, and animation. The student teacher wished these middle schoolers had access to some of the multimedia authoring packages, desktop publishing, and presentation technologies she could use at her university.
“It would really help with both understanding and expression here. We need lots of different presentation tools---maps, pictures, some charts, and various types of sound and text production here,” she said.
A student interrupted, “And we want to put video clips of the swamp and from our interviews into this.”
Naomi was now quite sure that what these young students didn’t need was the “gift technology ” that had once so impressed her. This learning experience required a customized mix of support that the students could themselves decide on and utilize. Maybe the Board should provide resources to each class to compose the mix of technology that best supported their particular projects and visions.
The [service
learning] teacher was speaking to the entire class, and Naomi thought perhaps
especially for her attention: “You know, it’s not only about being
persuasive and narrowing to a decision. It’s not just about a conclusion,
however necessary that is at some point. It’s about getting
the Planning Commission and this class to continue to raise questions and
remain open to new ideas. It’s about keeping all of us open.”
The word “composition”
implies not only the inclusion of carefully selected elements but also
their creative arrangement in an aesthetically pleasing (and persuasive)
manner. Beyond the ability to hear and to respectfully incorporate
diverse voices in social problem-solving and design is the capacity to
listen artistically for those very special connections that integrate purpose
and beauty into an inspirational whole. This is significant because
it is the inspirational quality of a communal vision (like the one created
by the service-learning students in our story) that guides and motivates
imaginative attempts to translate shared dreams into educational and democratic
realities.
For most of us,
what emerges from participation in an inclusive, goal-centered communal
conversation is likely to be interesting and informative but not necessarily
inspirational. There is a tendency to narrow in on surface understandings
of the mean or the majority opinion, and then to settle for the safety
of familiar solution paths. Further support is needed if we are to
work together with teachers and students in developing the aesthetic and
imaginative dimensions of transformative listening. (Yet, the question
remains, what role should emerging technologies play in creating and sustaining
dynamic exchanges between citizens—such as in the case of the service learning
students in our story, whose interactions with agencies, organizations,
and individuals located in their local community culminated in the students’
composition of an “unofficial” policy document?)
Students’ sensitivities
to the experiences and opinions of diverse “others” can be enhanced as
they are challenged to grapple with the aesthetics of representing complex
policy interests and concerns in formats that are both informative and
emotionally engaging. “Hypertext” and “hypermedia” technologies can be
arrayed to support student efforts to compose interactive multi-media presentations.
Theoretically limitless possibilities for organizing and expressing thoughts,
voices, images, and feelings provide rich opportunities to consider design
issues from multiple, dynamic, and novel perspectives, thereby encouraging
students to “be creative in unpredictable ways.”9 As students
share their policy presentations with others, and watch and listen to the
responses, new avenues for artistry and accountability can be opened.
In contemporary
voices, we hear echoes of Dewey’s thoughts suggesting that the essence
of teaching/learning (and political advocacy) is captured in acts of prophecy
and poetry, whereby what is needed “to meet the needs of needful times”
is “called into existence”10; that teachers/learners (and responsible
citizens) are moral artists, whose work is enhanced by collaborating with
others in developing and acting upon an evolving capacity for moral imagination.
11 Through our engagement with varied forms of compositional technologies,
we can strive to create opportunities for students to directly experience
and mindfully attend to those connections between power and beauty, between
ethics and aesthetics, which are capable of transforming our social, political,
and educational lives. It is possible to configure educational technologies
to inspire persistent and principled action in ways that more traditional
approaches to social planning and problem solving cannot.
COURAGE
The [service learning] classroom was unusually quiet. Students were actively working together on the final presentation. Naomi sensed that it was not only a subdued atmosphere, but also one with unclear expectations. The classroom looked a little like a crisis decision center. Both computers flickered. Maps, charts, some photographs and newsprint sheets with lists and planning outlines covered almost all of the wall space. Left visible was one poster the teacher had been careful not to cover. It quoted Pericles:
“Make up your minds that
happiness depends on being free,
and freedom depends upon
being courageous.”
It was difficult for these middle school students to create presentations that were not only in-class assignments. The student teacher had told them that they were not performing for the people to whom they had [initially] listened. Instead they were being accountable to them. Several students had already experienced conflict well beyond the differences they had hashed out between the class’s planning groups. Parents, relatives, and neighbors had expressed many concerns and sometimes voiced sharp disapproval of their work.
The class members had also struggled with making their presentation materials legible, understandable, and especially attention-getting. They were used to flashy, riveting experiences in the movies and television they watched and the computer games they played at home. There were so many stories to tell, voices to be heard, problems to be named, and solution paths to be explored---no one was quite sure what to do.
“We really worked hard on this, but will the Planning Commission take a bunch of kids like us seriously?” asked one of the students.
Naomi eyed the wall poster again and concluded Pericles was speaking as much to her about needed courage as he was to these young students. Clearly, a different kind of technology package than the one offered to the District was needed. The “arcade” quality [of the offered technology] was certainly attractive, but it was mostly a closed interactive system designed by talented software guys who were not in this middle school classroom, not in this community, and not in this “swamp.”
What was going on here was indeed a kind of adventure game, but not the type these students told her about playing, mostly alone at home; not like the violent video games that appalled her, and not at all like those Naomi’s children had played when they were this age. The student teacher showed her pamphlets on some of the current multi-media construction tools and other software opportunities that could help. There were many alternatives available on the Internet. But much more would be needed to support democratic projects like this one. There needed to be more democratic technologies at work.
“Perhaps democratic projects take more courage than most others,” the teacher said quietly. “Do you think that this generous computer outfit of yours might be willing to partner with us on something like this? Do you think they’d actually be willing to listen and learn with us? Do you think they could work with students in some kind of shared development?”
Naomi was sharply challenged. Could the School Board reshape the CEO’s generous technology offer into something else? Was it even conceivable that it might be in the District’s best interests---in the students’ best interests--- to turn it down?
She honestly didn’t know. It really sounded like a good deal! She was sure that the CEO had his own schedule and his own interests in mind. She knew all of the other Board members favored accepting the offered software system. The District’s [technology experts] certainly thought it would simplify life and be an impressive “cutting edge” addition to their resources.
A burst of questions flooded her awareness. How could she share with her Board colleagues what she had learned in only a few visits to this classroom? How could she persuade them to think carefully about balancing all of the pros and cons involved in the CEO’s gift offer? How could she tell them what would be needed for their middle schools when she didn’t know fully herself?
Her troubling musings were interrupted by a student who asked, “And what do you think the community will do about our swamp?”
The achievement
of an imaginative, accountable composition—a design of a proposal to enhance
the quality of community life—is a moment of pause and silence. Akin
to a musical “rest”, this moment provides a break to contemplate all that
has been accomplished and to recover and create resources for exploratory
listening in the future. Moving on from and through conversation
and composition requires courage—a courage that is both individual and
social.
To explore is
to act creatively within the context of an often unknown and challenging
world. Exploration is dependent upon a radical sense of openness—the willingness
to seek out and then listen intently to new voices that continually re-open
even the most inclusively and artistically composed personal convictions
and social visions to further consideration, compromise, and change.
As the process
of exploration moves beyond openness to action, we are called upon to live
with the complex consequences of engaging in bold constructions of education
and democracy. Those who propose new approaches to democratic learning
and life quickly find themselves immersed in a myriad of “high stakes”
situations that require experimental and unprecedented responses.
Repeatedly, they must summon the courage to persist in the face of uncertainty,
ambiguity, perceived inadequacy, and pressures to revert to education and
politics “as usual".
Experience has
taught us that such efforts, though valiant, far too often result in tragic
tales of the increasingly isolated and alienated individual or very small
group that struggles “against all odds” to sustain an instantiation of
“the” answer within an oppressive, at times openly hostile, environment.
Defensive and oppositional political strategies soon prevail, justified
by a growing and ultimately paralyzing sense of victimization. 12
The service learning
students and their teachers in the story would face many such challenges
as they developed their “swamp plan.” Given the political hurdles
and dilemmas, how prepared would the students have been to engage in democratic
conversation, composition, and courage? How might technology support
students in the processes of social expression and collaborative inquiry
that Dewey advocated?
As we look to
the future, we propose that a contemporary technological metaphor in the
software genre—the adventure game—might be further developed to
assist us in moving the ways in which we have come to understand, experience,
and interpret collaborative inquiry and design. The metaphor provides
some possibilities for evolving pedagogical strategies to support and sustain
shared exploration and risk-taking.
Computer-based adventure
games can provide platforms for exploratory teaching/ learning interactions
across multi-layered, diversely expressed narrative frames. In the
best designs, players must venture together through complex scenarios with
words, images, and sounds. These rich situations offer resources
for actions as well as obstacles and challenges to overcome. These
games’ relatively open architectures support varied event sequences, (the
resources players select and the actions they take determine the scenario’s
next “frame”), flexible action time-spaces (within adjustable limits, the
players can proceed at their own pace---even looping back to reconsider
prior stages), and multiple decision paths (there is no one best route
toward an outcome). Such loosely hierarchical structures support
experience-based social learning. Within a well designed adventure
game, as in many learning situations, an evolution of more creative and
complex responses is required in the face of surprising and ever more challenging
contexts. Multi-media representations can heighten sensory and aesthetic
engagement. Navigational tools can be incorporated to assist players
in mapping their journey and plotting alternative routes, thereby providing
connections across time, events, and places. There are even systems
of accountability to track resources used and progress made.
Perhaps most
important, the concept of “gaming” shapes emotional and intellectual engagement,
encouraging playful, often novel responses, while the concept of “adventure”
anticipates, even welcomes, uncertainty, ambiguity, and challenge.
For us the adventure game metaphor is helpful in shifting our imaginations
from defensive stories of individual heroics in the face of uncaring, seemingly
unassailable bureaucratic systems to proactive tales of communal inquiry,
innovation, and change. By intentionally merging gaming programs with educational
aims, students could engage in complex, real-life problem-solving.
With broader sharing in the development and responsible use of technologies,
students could deepen and extend their experience and expression of social
courage and resourceful action.
While we do not
need a “state of the art” information technology to recast collaborative
work in education and democratic politics, we do advocate far more inclusive
forms of information technology design. We can all work to advance
a collaborative transition from current multi-media authoring, conferencing,
simulation, and presentation software toward systems that can support interactive
strategic narratives and integrate deep planning scenarios. This
is not just the stuff of social science fiction! Opportunities currently
exist as the characters in Naomi’s narrative have discovered. Creative
alternatives to “education as usual,” to “ politics as usual,” and to “technology
as usual” all require situated social imagination and courage.
As John Dewey reminds us, appropriately supported exploratory listening
and responsible social action are essential to educate for and participate
in a dynamic democracy.
In the spirit of “transformative listening”, we invite our readers to submit a narrative vignette to close this essay---Naomi’s recommendation to the Board…
2. The utility of narrative as a teaching/learning strategy is increasingly noted [see, for example, O’Riley, Patricia, “A Different Storytelling of Technology Education; Curriculum Re-Visions: A Storytelling of Difference,” Journal of Technology Education 7 (1996) pp. 28-40; and Schram, Sanford F. and Philip T. Neisser (Eds), Tales of the State: Narrative in Contemporary U.S. Politics and Public Policy (New York: Rowman and Littlefield, 1997)].
3. See, for example, Apple, Michael and Bromley, Hank, (Eds.) Education/Technology/Power: Educational Computing as a Social Practice (Albany, NY: State University of New York Press, 1998); Bowers, C.A., Education, Cultural Myths, and the Ecological Crisis: Toward Deep Changes (Albany, NY: State University of New York Press, 1993); Croft, Richard S., “What is a Computer in the Classroom? A Deweyan Philosophy for Technology in Education,” Journal of Educational Technology Systems 22 (1993-94) pp. 301-08; Hickman, Larry A., John Dewey’s Pragmatic Technology (Bloomington: Indiana University Press, 1990); Kane, Jeffrey, (Ed.) Education, Information and Transformation: Essay s on Learning and Thinking (Upper Saddle River, NJ, Merrill-Prentice Hall, 1999); Lanham, Richard A. The Electronic Word: Democracy, Technology, and the Fine Arts (Chicago & London, University of Chicago Press, 1993); Raboy Marc and Peter A. Bruk (Eds.), Communication For and Against Democracy (Montreal & New York: Black Rose Press, 1989); Sclove, Richard, Democracy and Technology (New York and London: Guilford Press, 1995).
4. Dewey, John, Democracy and Education (New York: Macmillan, 1916, 1984), p. 83.
5. Garrison, 1996, Ibid.
6. Parker, Walter, ed. Educating the Democratic Mind (Albany, NY: SUNY Press, 1996).
7. See for exmaple Burbules, Nicholas, “Aporia: Webs, Passages, Getting Lost, and Learning to Go On” Philosophy of Education 1997 (Urbana, IL: Philosophy of Education Society, 1997) pp.33-43; Callister, Thomas, “Educational Computing’s New Direction: Cautiously Approaching an Unpredictable Future” Educational Theory 44 (1994) pp. 239—256; Egan, Kieran, The Educated Mind: How Cognitive Tools Shape Our Understanding (Chicago: University of Chicago Press, 1997); Norman, Donald A., Things that Make Us Smart: Defending Human Attributes in the Age of the Machine (Reading, MA: Addison-Wesley, 1992).
8. www.nicenet.net is one technology that provides versatile and dynamic possibilities for addressing these objectives. It is used widely in K-12 and higher education settings. The authors have deployed it in many different courses over the past three years to post documents and course rosters; to provide conferencing, scheduling and personal messaging; and to note connections to course-relevant websites. We have used it not only to extend our classroom time but also to include community members and other consultants in course conversations and project development processes.
9. Don Nix cited in Callister, 1994 , p. 249.
10. Garrison, Jim, Dewey and Eros: Wisdom and Desire in the Art of Teaching (New York :Teachers College Press, 1997).
11. Johnson, Mark. Moral Imagination: Implications of Cognitive Science for Ethics (Chicago: Chicago University Press, 1993).
12. Kurth-Schai, Ruthanne
and Charles R. Green, “Schooling Stories: Three Paths, Two Tragedies, and
One Vision” in Schram, Sanford F. and Philip T. Neisser (Eds), Tales of
the State.
Koliba Responds to “Naomi’s Dilemma”
“Re-envisioning Technologies
for Education and Democracy” invites us to reconsider the relationships
that the students in our classrooms have to the “real world.” The
narrative provided by Kurth-Schai and Green uses an example of what appears
to be a highly successful “service learning” class that draws upon real-life
issues impacting the environment and citizens of the community into which
the students find themselves a part. In fact, the example provided
by the authors is such a powerful illustration of how service-learning
can be used to open the classroom up to a larger community, that the role
of technology in facilitating the students’ inquiries might be lost on
the reader.
At the
heart of this article lies the future role of technology in the opening
or closing of our classrooms to the “realities” facing a local community,
state, nation, or global society. As the authors explain, technology can
be used either as a means of opening up the classroom to the nature of
community life, or closing them down to such realities, and in effect,
fictionalizing these realities to the point that they are meaningless.
Let us,
for example, consider the impact that a pre-packaged software system offered
by the “young, charismatic CEO” would have on the community service class
described by the authors. Suppose, by chance, that it contains an
“environmental impact” software package designed to teach the students
about the impact that zoning decisions have on a local community.
The town would, by necessity, be fictional, populated by mythical people
programmed to operate in rational ways. The surrounding environment
could never have the same geographical make-up as the one in which the
students find themselves. The students would have no real-life audience
to prepare a presentation for, and in all probability, they would be glued
to their computer screens for much of the class time trying to bring the
simulation through to its conclusion. A competition of sorts may
even develop between teams of students to see who could do the “best.”
Left out
of the simulation are the possible interactions that the students have
with their parents, local residents, and members of the zoning board.
The students would learn little about the governing process of their own
local community, and may learn little about the nature of their local ecosystems.
In this
example, the software package might teach students about what an environmental
impact statement is, and have them learn about the relationship between
a local decision made by a zoning board and the fate of say, a given species
of bird. Yet, students may find it difficult to translate what they
have learned to their own lives and community without a direct connection
between the curriculum and the local places in which the students find
themselves living. In this case, the technology software could actually
put distance between the students and their local communities. Although
the students are actively engaged in a simulation, they are dealing in
a world created by others, who may or may not have the students’ educational
interests at heart.
Kurth-Schai
and Green only briefly allude to the persistent tensions that occur when
corporate interests collide with educational aims. Over 1,200
schools across the country offer “Channel One,” a commercial news and educational
channel for young people. Peppered amongst the news and educational
programming are commercials for products whose manufacturers hope to instill
“brand loyalty” at an early age. The extent to which the educational
content offered by Channel One is critical of, say, the labor practices
of a manufacturer that is advertising over the network, is shaped by the
business relationship that the producer of the educational content has
with the corporate sponsor. Educational programming that stimulates
critical thinking about the prevailing economic forces will not be offered
by Channel One, just as it is not being offered by any commercial media
outlet.
What are
the implications for student learning when corporate sponsors are actually
responsible for creating the parameters of a “virtual world” used for educational
purposes? The role of a real-life teacher in the education of students
will be diminished and perhaps eventually usurped. Students will
learn through a hyper-textually mediated reality in which teachers, parents
and community members will have little or no comprehension of what is actually
being taught and how. The learning outcomes resulting from such corporate-controlled
gaming software will likely be tailored to the needs and expectations of
the business community, and not necessarily to the dictates of the local
community and its citizens.
Kurth-Shai
and Green used a story of a service-learning class as the backdrop for
an exploration of the potential benefits of interactive technologies.
The service-learning class presented in the story was, indeed, a living
laboratory for democratic participation. Students learned critical
thinking and research skills, and picked up an appreciation for differences
and the mechanisms of policy making. By using Internet research,
e-mail communications, and other “basic” tools of contemporary computer
networking, they were able to reach out to their community in ways previously
unimagined. Barriers like limited access and transportation to take
students to and from school were overcome by creatively using the Internet
to communicate.
Through the use
of interactive technologies, potential community partners willing to give
some time to working with students are able to communicate quickly and
effectively with the students over e-mail. As new interactive technologies
are made more affordable, the links between communities and schools may
actually be strengthened.
It is with
these considerations in mind that I would respond to “Naomi’s dilemma”
by holding firm against the acquisition of the “free software.”
She could use her experiences with the service-learning class as a backdrop
for engaging her fellow board members in a dialogue over what, exactly,
are the reasons for bringing new technology into the school. A discussion
about the aims of education could ensue during which the pros and cons
of market-oriented and democracy-oriented uses of technology could be creatively
discussed. The incorporation of technology into classrooms would
not simply be considered a good unto itself, as if it were part of some
form of educational “keeping-up-with-the Jones.” A deeper commitment
to acquiring technologies that serve to connect students and their teachers
to their local communities and beyond could be achieved. The links
between technology and democracy could be clearly understood and appreciated.
Jim Moulton Responds to "Naomi's Dilemma"
I want Naomi to be part of the leadership of the schools my children attend. I am exceedingly selfish when it comes to wanting the best for my own children, as all parents should be. Here is the short version of why I want her to be part of my children’s school community:
“Ahhhh, technology!
With it, anything is possible. Without it, one is doomed to live in the
past and be relegated to a life of unaccomplished possibilities.”
These are common wisdoms as we begin the 21st century, the public beliefs
of a nation that has witnessed the transformational effect current technology
has had in arenas ranging from health care to entertainment and communication.
When problems rear up, it seems that we only need apply current technology
toward solving it, and it is gone. Diseases are held at bay by an
ever more complex realm of drugs, and access to the information one needs
to make informed decisions is only a mouse-click or two away. All
of this is good news.
The Internet,
the most common public entree into the high-tech world appears so simple
to the casual user. Point, click, and deliver. One really doesn’t
need to know any thing in order to make great things happen. However,
there is of course, a depth of thinking, planning, designing and revision
that simply does not show up in the final product. Rather, this is
purposefully concealed, allowing the myth of the easy technological fix
to be perpetuated. The companies involved work very hard to make
it appear very easy.
While this lack
of obvious complexity is a consumer’s dream come true, it threatens to
cripple students who are learning what it means to think. Questions
that are beginning to be asked include: “Why do we have to use books when
the Web is so easy?” and “Is content really that important when all around
me I see evidence that what people really care about is presentation?
As long as it’s multimedia, isn’t that enough?”
In the rush to
“technologize” American schools, teachers around the country are having
technology delivered to their classrooms even though many have no clear
idea of how they are going to use it. This is a clear case of the
promise of technology, as we fervently hope that technology will foster
a desire to learn, achievement to high standards, and a willingness to
think deeply, reflectively, and with purpose in students and in schools
where this is not the norm.
Effective use of technology in the
process of teaching and learning presumes a few givens, without which there
is no ground for belief in it ever accomplishing its potential. Here
are those givens:
The transition
of technology’s energy from glowing potential to hardworking kinetic will
not be easy, but that is how it must be. First things must be placed
first. The purpose is placed in front of the possibility. With that
as a beginning, the two will eventually be able to grow together.
New possibilities will spur new realities, and applications will follow
realizations.
In order for
this to happen, teachers must become knowledgeable about technology and
improved pedagogy. Improved methods of teaching will cause teachers
to naturally look for new tools to help students manipulate, record, analyze
and otherwise make use of the materials they are studying. In the
same way they will empower curious, inspired students to take advantage
of their potential to reach goals that are meaningful to them.
Laying the power of technology on
top of failed educational practices will not create success. However, by
combining healthy, engaging practices with teaching and learning that has
students engaged in solving problems which have meaning for them and their
communities, tremendous power can be unleashed.
There are so
many people who know how to use technology, but far too few who understand
how to go about researching and working to resolve issues that affect our
lives, or what technology’s role is in doing that. It will
be in the combination of these abilities that today’s students will find
the keys to their success and the opportunities to build a better future
for us all.
In the end, educational
leaders must forego the promise of the “Technological Silver Bullet” as
the cure-all for America’s schools in lieu of in depth planning along with
organizational and professional development to support change. These
pieces, along with a demonstrated ongoing commitment for supporting such
efforts will begin the process through which the promise of technology
can truly be realized. Let’s join Naomi and get to work.
| Jim Moulton is an independent educational technology consultant working with educators across the nation to support their efforts to develop effective integrations of technology in support of teaching and learning. His work utilizes a blend of his twelve years of classroom experience and five years of technology focused staff development work to help teachers, schools, districts, and communities transform technology's potential into healthy and effective reality. |
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Education/Technology/Power: Educational Computing as a Social Practice, Edited by Hank Bromley and Michael W. Apple Reviewed by Christopher Koliba
From
the primitive paint brushes used to draw images of sacred animals on cave
walls to the feather and inkwell… From the printing press to the latest
computer software package… the evolution of human consciousness has been
closely tied to the tools it has used to organize knowledge and communicate
ideas. Indeed, the relationship between “technology” and education
is an important one, perhaps even more important in this day and age.
1. More computers are being placed
in the hands of middle- and upper-class than poor children.
These findings
suggest that the impacts of technology in schools are not overcoming social
inequities, but enforcing them. Bryson and de Castell claim that
current research projects on the uses of technology in education often
ignore the underlying stories of alienation experienced by women and the
poor. Reviewing the research literature through a “modernist,” “critical
theory” and “postmodern” lens, they suggest that researchers need to take
into account people’s real-life stories of engagement and disengagement
with technology.
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