Thoughts & Musings
Thoughts & Musings
For a game that is often considered simplistic or abstract by veteran role-players, D&D has a surprising amount of thinking going on behind the scenes. Designers take into account matters such as play styles, game balance, and more. Gamers argue about gaming ecology, how real the setting should feel, and how to interpret the rules. Located here are a few of my own thoughts about this venerable game, ranging from some rules matter to what I think of new editions and more.

The Editions of Dungeons & DragonsThe Editions of Dungeons & Dragons - Can't tell one edition from another without a scorecard! Gaming SnobsGaming Snobs - Edition wars are futile.
Hit Points and Armor ClassHit Points and Armor Class - A look at two of the more abstract parts of the combat system. The RPG ProblemThe RPG Problem - Why role-playing games don't make money, and how 4th edition plans to fix it.
The History of Dungeons & DragonsThe History of Dungeons & Dragons - What goes around comes around.

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