Meet Carmen Petrick-Smith
Dr. Petrick-Smith joined the University of Vermont this year as an
assistant professor of mathematics education in UVM's Middle Level
program, and has brought with her from the University of Texas at
Austin an interest in how embodied learning environments and game play
impact student learning in mathematics and computer science.
She worked
with students on the popular puzzle game Refraction and is
currently working with
embodied learning via the Kinect for Xbox360.
Educational Gaming
One of the newest projects undertaken by Tarrant Institute researchers involves the ARIS mobile gaming environment, developed at the University of Wisconsin-Madison. Susan Hennessey and Audrey Homan are in the process of developing pilot games for use with middle school students in the hope that the students will then create better games that can be integrated into the classroom and curriculum.
We currently have three ARIS games under development. You can read more about the first one, DCF Book Run, here. It will make its first public debut at this year's Dorothy Canfield Fisher Awards conference on May 3rd.
The second, Good
Doctor / Grave Robber, examines the life and criminal past-times of Dr.
John Gifford, a 19th century medical pioneer and founder of the Gifford
Memorial Hospital in Randolph VT. In his last year of medical school,
Dr. Gifford was arrested for grave-robbing, and in moving through this
game, we ask students to imagine 19th century medicine and law, and try
to envision in what type of environment a physician could be both a
grave-robber and an upstanding and respected Vermonter who changed the
course of history and medicine in this state.
Good Doctor / Grave Robber debuted at MGI 2011, and later appeared as an introductory ARIS exercise with Dr. Petrick-Smith's sophomore educational gaming class in Spring 2012.
The third is a short exercise in using a QR-code-based
scavenger hunt in the math classroom -- or rather outside of it. In The
EpiQRious Caterpillar, players help a very hungry caterpillar locate 12
different peppers around the school, then do some basic calculations
based on the Scoville units of those peppers in order to make a salsa.
The Tarrant Institute hosts a Burlington-area ARIS developers group,
which meets monthly at UVM and maintains an active list-serv. One of
the group members, Angelique Fairbrothers, recently
piloted a STEM-based ARIS game with freshmen in the Franklin West
Supervisory Union.
Last modified April 26 2013 02:05 PM
