JAPN 095A ~ Japanese Popular Culture in the Age of Globalization
CRN: 93564

Over the past decade in the United States, interest in Japanese popular culture has exploded. Anime, manga, video games, toys, J-pop music, and horror movies, among other cultural and consumer products from Japan, have a larger presence in the American popular culture scene than ever before. Indeed, on the global market, Japanese pop culture products are in demand throughout most of Europe, much of East and Southeast Asia, as well as Australia and New Zealand. What are some of the reasons for this increased interest, not just in the U.S., but worldwide? In what ways have the age of globalization and increasing digital media flows altered the way fans of Anime interact and communicate with each other across national borders? What accounts for differences in how collectible items such as Hello Kitty accessories and Sailor Moon action figures have been marketed in the U.S. as opposed to Japan? And why have television dramas from Japan displaced shows from the U.S. in viewership popularity in East and Southeast Asia? As we examine these and other questions in the course, students will have the opportunity to apply insights gained through course readings, lectures, and discussions to a Japanese popular culture research project of their own design.

Requirements Satisfied: non-European Cultures
Meets: Monday, Wednesday 4:05pm-5:20pm
Contact: 802-656-1044, Kyle.Ikeda@uvm.edu

Kyle Ikeda: Assistant Professor of Japanese, considers himself an occasional viewer of Japanese television dramas, but his wife thinks he's a drama 'otaku.' Although his primary area of research is in Japanese literature, Kyle is also interested in how the Pacific War and the Battle of Okinawa have been presented in various forms in Japan, including museum displays, film, anime, and manga.