The Incredible Machine

Publisher:Sierra

Reviewed by Holly Buckland

SCHOOL SUBJECTS: Problem solving, Higher order thinking skills, Creativity, Imagination, Math, Science

GRADE LEVEL: 4th grade and up

PLATFORM USED FOR EVALUATION: MacPowerPC

HARD DISK OR CD-ROM?:CD-ROM

TIME TO PLAY: unlimited

RATING: 8.5

DESCRIPTION OF THE PROGRAM:

The Incredible Machine is made up of six modules. The first one called Puzzle Play (displayed above) gives you the chance to solve puzzles that require higher order thinking skills in a fun and exciting manner. These imaginative puzzles are made up of various balls, pipes, pulleys, toasters, mice and monkeys on treadmills, blimps and much more. You are given a goal to accomplish in the goal box. Using the given tools and objects, you must solve the goal. Sometimes one side of the puzzle is done for you and you must match your side, other times you have no hints and must go only on instinct. (Although there is always the hand tool on the tool bar to give you a few hints!) The green flag on the tool bar gives you a chance to see if what you have put together is the solution or not. If you are incorrect you may go back as many times as you need until you solve the goal.


Professor Tim's Workshop gives you a chance to build and create puzzles on your own. This module is great for bring out the creative side of students and they can see their result immediately. They can select scenery, gears, pipes, animals, and much more to achieve their individual goal.

The third module called Head to Head is used with two players. You must solve the puzzle with a friend. You each take turns adding parts to the puzzle from the parts bin. Each player is only allowed to take one part from the bin during one turn. This creates a cooperative environment for using the problem solving games where the players must discuss and plan their next moves to achieve the given goal. Each player's turn is timed in this module.

The On-Line manual may be accessed at any time from the tool bar to get information about the software's use, modules, features and much more. It is easy to maneuver and understand, even for beginners. This module may be printed for quick reference. which may be especially helpful for beginners because you may print out information and pictures about the various parts and what they do when you use them in a puzzle.

The Sign In module give you a place to keep track of your progress with the various puzzles. You may enter in you own name and sign in each time you enter the program to keep track of your progress.

The sixth module is called Walk-Through. It is similar to Professor Tim's workshop, but this time he is prompting you through the steps to build a puzzle. He tells you how many parts to choose and when to name your goal and puzzle. This is a good place to start if you need guidance and have never built your own puzzle before.

When you are in each module you can navigate easily to another by using the tool bar at the top of the screen. There is sound in the program during certain parts of it. The main character in the program, Professor Tim tells you the goals when you are involved in the puzzle module. Sound occurs sometimes when you click okay and get different parts and tools.

EVALUATION OF THE PROGRAM:

The Incredible Machine is a very creative, thought-provoking piece of software. It is truly great for ages 10 all the way to adult. I found myself engrossed in hours of puzzles. I enjoyed thinking about what parts would give what result in the solution of the puzzle. The goals for each puzzle are challenging and become more so as you solve more puzzles. This program is great for all types of people. Machinery, gears, basketballs and most all of the parts used in the program are universal. The material is presented as both text and visually to cater to both learning styles. As I mentioned before, the green flag may be used in the puzzles as a hands-on way of using trial and error. This is wonderful for hands-on type of learners.

Unfortunately there is only a Professor Tim and not a Professor Tina as well. He is the only human pictured in the program. I do think this is a great program for young girls and women because it shows the ways various gears and tools work which girls might not otherwise be using in everyday occurrences. I do hope in the next version they include a woman Professor. Also, I would like to see an easier way of navigating to the explanation of the various parts located in the parts bin. I was able to dig in to the online help to find it, however it was not readily accessible as I would like to see it. It would great to be able to click on parts while they are in the bin and get an explanation of what they do. (It is only possible to get an explanation once you have selected the part and dragged it to the workshop screen, then you can click on the magnifying glass.)

APPLICATION OF THE PROGRAM:

This program would be excellent in the classroom. Prediction is a skill taught usually in science and reading lessons. This important skill is easily incorporated in to this program by using the green flag button. Students can work on a puzzle by putting different parts on the screen and then be asked different prediction questions about where the object will go as a result of the placement of various parts. For example, What will happen to the ball when it hits the spring board? Which direction will it go in? Will it hit any of the other objects on the screen? The teacher could use these questions in small groups with her prompting or in cooperative groups of two or three. After the students have answered the questions they can click the green flag on the tool bar and see if they were correct. If they were incorrect they may go back and try again. This is all part of the skill called trial and error. Students see what did not work and also can try to think of ways that would correct the error. There is no reprimand if the goal is not reached they can just click the green flag again and try as many times as necessary.

Once students have a grasp of how that various tools and parts work they should try the even more creative modules of the program, like Professor Tim's Workshop, that helps them create their own puzzles. If all the students do this then they could exchange puzzles and try to solve each others. This could be a really challenging and motivational activity. Math and Science are both used in this program. Students see how various parts work and move. It is almost like an on-line Erector set! The students can experiment with the gears and scenery, as well as name a specific goal and work to get the computer to do this. Angles and direction are important components in placing objects to achieve the goal of the puzzle.

If there are some kids in your class that are somewhat intimidated by the lack of structure they can use the module called Build a Puzzle with Professor Tim. Tim help to prompt the students creativity. I know students would get hours of pleasure and important skills out of this program. I hope you choose to check it out and use it in your classroom!