CLAS 196/PHIL 196
Stoicism
Chapter 4 of Becker's A New
Stoicism
- Whereas what we have discussed so far has been a declarative
survey, which was a sort of inventory of concepts relevant to
ethics, mostly intra-personal phenomena, this chapter is about
logic. It does not contain the logical calculus of Becker's
stoicism. That is relegated to an appendix for those who are
heartily interested in it.
- This chapter is "about" logic in that it describes the logic
which Becker lays down as the foundation of his stoic ethics.
- Axioms of Stoic Normative Logic (P. 42): these are meant to be
obvious aspects of what we can do as agents / humans in life
- Axiom of Encompassment: The exercise of our agency through
practical intelligence, including practical reasoning
all-things-considered, is the most comprehensive and
controlling of our endeavors.
- Axiom of Finality: There is no reasoned assessment endeavor
external to the exercise of practical reasoning
all-things-considered.
- Axiom of Moral Priority: Norms generated by the exercise of
practical reasoning all-things-considered are superordinate to
all others.
- Axiom of Futility: Agents are required not to make direct
attempts to do (or be) something that is logically,
theoretically, or practically impossible.
- These axioms are explained more fully below.
- Important caveat: as Aristotle says, the conclusions one can
reach in any area should not be more precise than the area
allows for.
- Furthermore, as Hume says, the logic of ethics is often
profoundly difficult to discover.
- And what is more, it is important not to start too close to
the destination: don't illegitimately build the answer into the
question.
- Becker wants us to see that his ethical method:
- can represent the full range of human behavioral norms and
normative propositions
- assigns clear meanings to moral judgements (as opposed to
other sorts of normative judgements)
- derives moral judgements from facts about the world (without
resorting to legerdemain)
- is logically sound, non-trivial, and has systematic
coherence
- Norms and Normative Propositions
- a "norm" is a fact
about a particular agent's goal-directed behavior: "Jacques
wants to build a wall," for instance.
- a normative proposition
is a statement about a norm: "Jacques ought to lay the
foundation of the wall here," for instance
- it can be either true or false
- Becker introduces three sorts of normative proposition:
- requirement
- ought
- indifference
- These differ from the more common ethical normative
propositions of obligation, permission, and prohibition,
which are interpreted in terms of necessity, possibility,
and impossibility.
- OUGHTS
- saying that an agent ought to do X is to say that doing X
is advisable given X's endeavor to do something
- simply means that doing X is a step on the way to some
goal
- there might be other steps that would be less, more, or
equally effective steps toward the same goal: all are
oughts
- REQUIREMENT
- saying that an agent is required to do X means one of the
following:
- X is necessary for some goal the agent has
- if the agent does not do X, she ought to be sanctioned
for not doing X
- saying that an agent is prohibited from X means that the
agent is required to not do X
- requirements are different from oughts in that
requirements can frustrate or constrain the agent in her
pursuit of some goal, whereas oughts do not
- INDIFFERENCE
- saying that X is indifferent means that it is neither
required nor prohibited, neither advisable nor inadvisable
(given some goal?)
- Hierarchies of normative propositions
- "Moral" normative propositions are those that are parts of
the most inclusive, comprehensive, and dominant endeavor
- Axiom of Moral Priority: Norms generated by the exercise
of practical reasoning all-things-considered are
superordinate to all others.
- submoral normative propositions are those that are lower in
the hierarchy: they are not "all-things-considered"
- Chapters 5-7 explore what the dominant endeavor is (it is
virtue and following nature)
- When norms conflict:
- requirements trump oughts and indifferents
- oughts trump indifferents
- when requirements conflict with requirements, whichever
belongs to a more dominant/comprehensive norm trumps
- same applies for oughts and indifferents
- when requirements conflict with requirements, and they are
on the same level, there is a "forced choice"
- faced with toast or conflakes and no good reason to
prefer or disprefer either, we construct a normative
proposition that is one level higher than the toast or
conflakes conflict. That normative proposition says "you
ought to choose something for breakfast, even if the
options are equally attractive": a forced choice.
- when faced with more important things, like which
college/university to apply to, or what to major in, or
what career to try for, the same applies: if there is
conflict at the same level, a superordinate ought appears:
"you ought to choose one rather than be paralyzed by
choices"
- Possibility and Necessity
- Axiom of Futility: Agents are required not to make direct
attempts to do (or be) something that is logically,
theoretically, or practically impossible."
- Remember that possibility and necessity were said in the
"Declarative Survey" to be of three kinds: logical,
theoretical, and practical:
- It is logically possible to run 600 miles per hour
- It is not practically possible for a human to do so
- that means that given the human body, it is not
logically possible to do so
- in other words, "practical" possibilities or
impossibilities are simply logical
possibilities/impossibilities that are embedded IN a
certain practical context
- It is logically possible to move faster than light
- Given the way our universe works, it is not theoretically
possible
- once again, the theoretically possible is simply the
logical found IN a certain theoretical context
- Normative Constructs
- Given the rules of a game, and facts about what certain
players can do, it is legitimate to construct oughts that are
confined to the game being played:
- white ought to move knight to king's bishop 6
- he should shoot
- he should move on to the essay portion of the exam
- she should invoke the right not to incriminate herself
- Expand the sphere a bit (let's say include the game and some
broader context: maybe the game and practice sessions and the
whole season OR maybe the game and the social institutions
surrounding it), and it is legitimate to construct oughts
confined to that sphere
- Keep expanding, and eventually, you get to
"all-things-considered"
- Once you reach the "all-things-considered" level, the
normative propositions are like categorical imperatives and
they are moral
- that is because they must consider all things in order to
be at that level.
- How to get to the "all-things-considered level"
- Follow nature: follow the facts
- All practical reasoning has as a foundation means-ends
reasoning.
- You cannot reason practically about eudaemonia, but you can
about the means to it.
- If there is an action X that is the best of the practical
options and will achieve some goal or more than one, the agent ought to do X nothing
else considered.
- If the agent is caught between equal alternatives, like
Buridan's ass, who could not decide between two bales of hay
and so starved to death, then the agent ought to construct a
normative proposition one level higher than the alternatives
that says "I ought to choose one in spite of there being no
sufficient reason to choose one rather than the other": in
other words, force a choice, because it's more important that
you choose than that there be a reason to choose this rather
than that.
- Now, how to get from the particular, which let's just call
level 0, to the all-things-considered norm?
- it's a problem: how to escape from the building of higher
and higher levels to get to the transcendent over-all level?
- do we just keep escalating until we can think of nothing
else to include in our deliberations?
- Some additional information about this would be nice
(perhaps the escalation idea is right, however)